LYCOS RETRIEVER
Adventure Writer
built 657 days ago
Mapping software for the busy Gamemaster, Adventure Writer is a tile based mapping application which allows gamemasters to quickly and easily create maps without being an artist or a CAD expert. Maps are created simply by selecting map tiles and placing them on a grid. Maps may link to other maps as well as other windows documents to flesh out the details of the gamemasters world. Flexible printing options allow Maps to be printed on a single page or tiled for miniatures complete with hex or grid overlays.
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Adventure writer Antonio Graceffo began his eight month long odyssey by living with forest monks, studying kick boxing in Thailand's last Muay Thai Temple. He rode his bicycle to Burma, walked to the top of Chiang Mai's tallest peak, and was the first to attempt to trace the Doi Saket River to its source. A departure from his standard, self-serving brand of humorous, if narcissistic and somewhat offensive, adventure writing, he spent time with the Akha Hill Tribe and documented the plight of a marginalized people. From a canoe trip down the Maekok river, to accompanying tribal people on a hunting trip with cross bows and muzzleloaders, the book is funny, informative, and meaningful.
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Adventure travel writer Sue Lebrecht is an intrepid reporter, sourcing great places to hike, bike, ski, blade, paddle, climb and witness nature’s spectacles. Writing professionally since 1986, and presently based in Guelph, Ontario, she’s had more than 1,000 original stories published in newspapers and magazines across North America, and is the author of 11 guidebooks. Her photographs are often published in conjunction with her stories.
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F YOU TAKE a careful look at the review section this month you will notice every game except Mandragore, a D&D style game written in France, uses The Quill as a means of converting the adventure writer's ideas into code. The Quill is a superb utility for adventure enthusiasts to create their own adventures, and has been used to create some highly commercial games (Hampstead for example), but I think its use by almost every adventure concern will, in time, devalue both the look and feel of the adventure.
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National Geographic Adventure writer Matthew Power trekked across it for 10 days to see how the mythic rampart is fairing in the brave new world of modern China. What he found was one of the most underappreciated backpacking venues on Earth.
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The face a utility presents to the world is important, as it is here that the budding writer confronts the complexities of adventure composition for the first time. PAW shows a very friendly face with two pages of menu options - one primarily concerned with writing the adventure, the other with saving, loading or testing a written game. Single, mainly first letters (V Vocabulary, L Locations, C Connections, M Messages etc), lead onto sub-menus which always remind you of the way in which information is entered.
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