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24: The Game: Missions
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There are four primary types of levels in 24: The Game. Those are shooting missions, driving missions, stealth missions and button-pressing mini games. Most of these missions take up about 10-20 minutes, and there's anywhere from 1-4 missions per “hour”. However, there's no sense of feeling the “real time” aspect like the TV show brings. For instance, there are 1-2 missions where you must chase or drive to a certain area. Most of these won't take long, but according to the game, it took you 30 minutes to chase down an enemy car when it actually took about five minutes or less.
Lunabean's "24: The Game" Walkthrough and Strategy Guide is all you need to successfully complete all 58 missions in the game. Whether you're facing a rooftop helicopter, losing cops who are ruthlessly pursuing you, or locating rooftop snipers before they take out the Vice President, this guide will get you through it successfully. Ad-free, easy to read, beautifully bookmarked for ease of navigation, and includes man helpful screenshots. For Sony PS2. 48 pages. 1.33M.
Before you even ask, no, 24: The Game is not 24 hours long in terms of gameplay time. It's closer to seven or eight hours to complete the missions. The shorter length isn't a detriment to the flow of the story... since the game simply tends to jump around a bit more and at a little faster of a pace. It doesn't feel like things are cut out as much as things just move more briskly (though the occasional illogical location jump does occur from time to time). And that's really the strongest thing 24 has going for it. This game never feels like it slows down, even when it goes into stealth mode. The story just keeps moving at breakneck speed, never stopping to explain itself more than it has to.
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Most of the game's missions take place in third-person shooting format. The camera is controllable, though over-the-shoulder is the standard view. There is a targeting view which presents a crosshair reticle (first-person view for sniper rifles), and allows aiming, strafing and front-to-back movement. A somewhat unique aspect of 24: The Game at the time was the use of "cover". When a character is behind a low object like a crate, or at the edge of a corner or doorframe, they can press a button to use the object or edge as cover. Another button will allow the character to peer around and enter targeting mode, while releasing the button will quickly return them to cover.
The more than 50 missions during the game’s 24-hour period take on a variety of gameplay forms. The majority are third-person action levels that involve shooting enemies and performing stealth moves. The targeting system is well-designed, but has some annoying flaws. L1 targets the closest enemy with a large crosshair and initiates a convenient strafe mode when using the left analog stick. R1 fires the gun in hand while the right analog stick enables you to move the target to an adjacent enemy. Left and right on the D-Pad switches between weapons and up and down on the D-Pad scrolls through items such as health and adrenaline.
24_-_The_Game.jpg Like the series, the game takes place over 24 hours and has the same start and end clocks for each hour. The hours are broken down into 58 separate missions, of which there are several types. The game autosaves at the beginning of each mission, and there are ... autosaves at key points in missions. You may also manually save at any point. Missions are all objective-based, though some have time limits to perform the objectives.
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